View Full Version : Error message
Sirdar Bey
11-13-2007, 07:30 PM
I received the following error message in the game:
ERROR 013
LEVEL 2 / CODE P
* ++For My Eyes Only++
* Cloning these functions to reverse engineer when I have some
* extra time.
Ignus
11-14-2007, 10:08 AM
ERROR 004
LEVEL 4 / CODE NNN
* ++ Media Matrix Checklist ++
*
* TO DO: Determine sms character limit for cbs sports mobile alerts
* [DONE - code should appear in 11/17 alert]
*
* TO DO: Star Trek.com, Showbuzz.com, CBSNews.com
*
* TO DO: Check on SF OOH: Geary & 25
This is the one that I just got. Note that he gives the date of 11/17 but he states it is an "alert". Anyone get text messages from cbs mobile?
##EDIT## text is now bold for point of reference
MD1500
11-14-2007, 08:33 PM
Just found this:
ERROR 012
LEVEL 2 / CODE T
* TEMP WORKAROUND
* to be cleaned up later
* This is amazing. I never would have thought to do it this way.
* /s
* thanks! :) i know its messy, i will clean it up later after power mode
* is done
* -F
sapagoo
11-14-2007, 10:26 PM
ERROR 016
LEVEL 3/ CODE T
* ++Limited Power Viability++
* F, I'm really not convinced. Only a handful of powers are useful in
* this mode. Small possibility spaces make me claustrophobic. Wju
* do we need to add the complication of an additional mode if it
* isn't justified by additional search depth?
* /s
* because it's fun?
* -F
* I am not in the business of fun.
* /s
Theogrin
11-15-2007, 06:29 AM
LEVEL 3 / CODE NNN
* UPPER BOUND FOR BASIC SCORES?
* ok i've got to stop playtesting and start coding. i'm starting to see
* colored discs everywhere i look. do we know the upper limit on
* basic mode scoring? i'm thinking about memory allocation...
* -F
* No we don't. Figuring that out is the players' job.
*
* Here's another to do: find someone in the Minneapolis area to check
* on the OOH which should be up: 494 and hwy 77 - might need some
* searching around.
* /s
(Well? Any players poking about who might be able to follow that one?)
sapagoo
11-15-2007, 10:58 AM
ERROR 009
LEVEL 1 / CODE P
* ++For My Eyes Only++
* Just in case.
flavouski
11-15-2007, 01:10 PM
ERROR 005
LEVEL 5 / CODE NNN
* ++ Media Matrix Checklist ++
*
* [DONE - CBS 11/16]
* [DONE - CBS 11/23]
* woah, tv? how did you pull off that ninja hack?
* -F
* Good little media drones are trained not to question when a new
* promo shows up in their broadcast schedule, as long as it looks
* official.
* /s
sapagoo
11-15-2007, 01:19 PM
ERROR 008
LEVEL 1 / CODE T
* ++What are these variables?++
* And where is this function defined?
* /s
* S, i'm storing the values in a bitmask. the function is inherited from
* the superclass. it's the same one we're using everywhere. using
* bitwise operators makes the whole thing about 10x faster.
* Ok, I see how it works now, thanks.
* /s
ERROR 029
LEVEL 1 / CODE DTP
* ++++++++++++++++++
* Fast %K: [(Close - Low) / (High - Low)] x 100
* ++++++++++++++++++
Sirdar Bey
11-16-2007, 04:11 PM
ERROR 033
LEVEL 2 / CODE DTP
* XXX power costs Just Guessing Here
* re-read the power cost section of the spec, still not sure i get what
* your getting at.. i switched the variable from constant to dynamic,
* am i on teh right track??
* -F
* Think of it this way - each power is a strange attractor around which
* the cost circles aperiodically. Player-behavior ultimately determines
* this value, until that happens we make due with placeholders,
* approximations, and best guesses.
* /s
* uh... still makes no sense to me, but I'm not the master economist,
* in case you didn't know... meanwhile I can stick placeholder
* values in and we'll figure it out later.
* -F
**ERROR 037
LEVEL 3 / CODE DTP
* POWER / ENERGY COSTS
* ok, i've read the spec 5x and it still makes no sense, some of this
* looks like its cut and paste from the Primacy design, but CF isn't
* a virtual world, so wtf? a little help?
* -F
* This game is a chance to do it right - everything they +said+ they
* wanted to do in Primacy: user-generated economy, fractal markets,
* open-source currency. When push came to shove they threw it all
* away in favor of corporate sponsorship and in-game advertising and
* cheeseball sweepstakes. Now we make them pay for that mistake.
* /s
* um, yeah, that's great, but meanwhile i have to code the power
* energy costs, and this really isn't helping...
* -F
sunfleur1
11-16-2007, 10:56 PM
**ERROR 002
LEVEL 2 / CODE NNN
* SCORING?
* s, i don’t understand why we are collecting scores at this
* point. do we collect high scores only or every score?
* -F
* I want all the scores added to Table A, not just high scores
* don’t worry about it, I’ll tell you why later.
* /s
* will do
* -F
* By the way, try this... text "chain" to 38383.
* /s
* works. very hot. LOL
* -F
sunfleur1
11-16-2007, 11:20 PM
ERROR 053
LEVEL 1 / CODE TTD
* LOGIN QUESTION
* what kind of player login are we going to have?
* -F
* None. We want to keep them in, not out.
* /s
**ERROR 101
LEVEL 5 / CODE TTD
* WILL THIS WORK
* this is totally sick - but will it work? doesn't this break some kind of
* law of conservation of computational momentum or somethign?
* -F
* As long as we can create a one-to-one correspondence between the
* actual problem of sequence extraction and the arbitrary task that
* the game presents the player then it will work.
* /s
* but its like getting something for nothing
* -F
* Yes. Getting something for nothing is our job.
* /s
CellBlock
11-17-2007, 12:03 AM
ERROR 029
LEVEL 1 / CODE DTP
* ++++++++++++++++++
* Fast %K: [(Close - Low) / (High - Low)] x 100
* ++++++++++++++++++
Not sure about the Fast %K part, but High, Low, and Close are probably stock market related.
*ERROR 077
LEVEL 3 / CODE TTD
* ++ Break this Down ++
* We need to break this down into chunks that can be processed by
* a large scale distributed array.
* /s
* so, like zombie machines?
* -F
* ++ Break this Down ++
* Not machines.
* /s
ERROR 078
LEVEL 3 / CODE TTP
* TEMPORARY >> NEEDS TO BE TESTED
* S, Will you play a few games with this setup and let me know what
* you think?
* -F
* I can tell by looking at it that this won't work - let's go back to the
* way it was before.
* /s
* you seriously won't even play it like this?
* -F
* I prefer not to play it at all.
* /s
* you're sick
* -F
Roxinos
11-18-2007, 01:47 AM
ERROR 081
LEVEL 3 / CODE PPT
* +++++++++++++
* Exhanger
* Debtmiser
* Everyworker
* Cherrybiter
* Eldylabor
* Mightdealer
* Coquetry
* Macker
* +++++++++++++
Silver
11-18-2007, 07:00 AM
*ERROR 007
LEVEL 1 / CODE D
* ++Power Outage?++
* F, why is MAX_POWERS set to 1 here, what is this?
* /s
* this is totally the idea, one power, no greys, but garbage starts at
* max frequency - fast and furious, on ly the stong survive!
* This wasn't in the spec. I get the idea, but next time let me know
* before you implement something like this.
* /s
* ok boss.
Silver
11-18-2007, 07:34 AM
**ERROR 0011
LEVEL 2 / CODE D
* ++Leave Alone for Now, Please++
* F, as we have discussed several times, we really need to finish the
* powers before tuning the survival functions.
* /s
* why not do both?
* -F
* Because power mode is more important.
* /s
ERROR 041
LEVEL 4 / CODE DTP
* NAME IDEAS
* wow, i keep playtesting this thing instead of coding, i think i'm way
* addicted LOL. have you thought about other names, what about
* somethig like numberspheres? or numberdropz? somehow
* "chainfactor" just doesn't sound like a successful brand to me.
* -F
* First of all the name is Chain Factor, two words, and it's not open
* for debate. Secondly, it's not a brand, it's not a product, it's not
* another piece of disposable consumer trash. Why do I feel like this
* isn't sinking in with you?
* /s
* Ok, ok, sorry.
* -F
sju28
11-18-2007, 11:53 AM
I am new to this. I dont know if this helps. Hope so
ERROR 078
LEVEL 3 / CODE TTP
* TEMPORARY >> NEEDS TO BE TESTED
* S, Will you play a few games with this setup and let me know what
* you think?
* -F
* I can tell by looking at it that this won't work - let's go back to the
* way it was before.
* /s
* you seriously won't even play it like this?
* -F
* I prefer not to play it at all.
* /s
* you're sick
* -F
sju28
11-18-2007, 03:19 PM
ERROR 020
LEVEL 4 / CODE T
* ++What are these extra memory threads?++
* I spotted them in the stack trace. Why isn't this data being written to
* the common address?
* /s
* this is the way i'm doing it now, i'll show you how it works later
* -F
nilradical
11-18-2007, 04:56 PM
Hope this helps, sorry if it's already posted!
ERROR 056
LEVEL 1 / CODE PPD
* ++++++++++++++++++
* Still looking for the cascade point.
* ++++++++++++++++++
basrat
11-18-2007, 11:17 PM
ERROR 069
LEVEL 2 / CODE PPT
* +++++++++++++
* Sackson - Acquire, Bazaar
* Seyfarth - Puerto Rico
* Randolph - Raj
* Dunton - You're Bluffing
* Vanaise - Shark
* Cayce (?!) - Pit
* Phillips - TLG
Polpo
11-19-2007, 09:07 AM
ERROR 001
LEVEL 1 / CODE NNN
* MEDIA MATRIX
* s, this printout is unreadable - i'm missing half the entries in the
* locations column...
* -F
* Yes, actually it would be useful if you could go out and confirm that
* these are up:
* LA Century N/L E/O Aviation - should be obvious.
* 1815 Hawthorne 90278 - not sure about this one, you may have to
* look around a bit.
* /s
* can't wait to see your mad media jamming skillz
* -F
* We're going to put Primacy to shame - not just sticking up a few
* posters but appropriating the media machine on a grand scale.
* /s
Zotmeister
11-19-2007, 10:30 AM
ERROR 081
LEVEL 3 / CODE PPT
* +++++++++++++
* Exhanger
* Debtmiser
* Everyworker
* Cherrybiter
* Eldylabor
* Mightdealer
* Coquetry
* Macker
* +++++++++++++
Cute! Those are characters from the NeoGeo game Money Puzzle Exchanger, one of my favorites. - ZM
Zotmeister
11-19-2007, 10:38 AM
ERROR 069
LEVEL 2 / CODE PPT
* +++++++++++++
* Sackson - Acquire, Bazaar
* Seyfarth - Puerto Rico
* Randolph - Raj
* Dunton - You're Bluffing
* Vanaise - Shark
* Cayce (?!) - Pit
* Phillips - TLG
These fine folks, of course, are legendary game designers and their respective masterpieces. All the games here have a certain sense of value or economy - or bluffing - built into them. ("TLG" is The Landlord's Game, the inspiration for Monopoly.) - ZM
evilgenius
11-21-2007, 02:43 AM
(sorry for a repost - 3 digit codes make searching harder)
Error 063
Level 2 / Code DDP
* ++F, you should really look at This ++
* http://www.youtube.com/watch?v=P0Fi1VcbpAI
#/s
Lclaxvp
11-21-2007, 10:00 AM
Error 019
LEVEL 4 / CODE D
* ++What is this?++
* F, I don't want you adding any more of these cryptic classes. I will
* not tolerate being made to feel illiterate and I refuse to have my own
* game held hostage.
* /s
* we have things to talk about
* -F
* I know we have things to discuss, and we will. In the meantime you
* should know this - you are exploiting a strategy you don't understand,
* one with vulnerabilities you can't imagine.
* /s
evilgenius
11-21-2007, 12:01 PM
ERROR 035
LEVEL 3 / CODE CDP
* why are you storing this in an array, wouldn't it be faster to access it
* in a hash table?
* -F
* Yes, that's much faster. Good idea. Thanks.
* /s
LEVEL 5 / CODE PPD
* PLACEHOLDER CODE
* i'll re-do this when i know what we're looking for.
* -F
* We're looking for the cascade point where all the algos bend together
* and we can knock them over with a light tap.
* /s
I had no idea these things meant anything...
ERROR 024
LEVEL 5 / CODE T
***********************************
* DONT MESS WITH THESE FUNCTIONS *
* IF YOU WANT YOUR GAME TO RUN *
* CODE © 2007 FRANK RIEGERT *
***********************************
ERROR 020
LEVEL 4 / CODE T
* ++What are these extra memory threads?++
* I spotted them in the stack trace. Why isn't this data being written to
* the common address?
* /s
* this is the way i'm doing it now, i'll show you how it works later
* -F
ERROR 016
LEVEL 3 / CODE T
* ++Limited Power Viability++
* F, I'm really not convinced. Only a handful of powers are useful in
* this mode. Small possibility spaces make me claustrophobic. Why
* do we need to add the complication of an additional mode if it
* isn't justified by additional search depth?
* /s
* because its fun?
* -F
* I am not in the business of fun.
* /s
ERROR 012
LEVEL 2 / CODE T
* TEMP WORKAROUND
* to be cleaned up later
* This is amazing. I never would have thought to do it this way.
* /s
* thanks! :) i know its messy, i will clean it up later after power mode
* is done
* -F
evilgenius
11-21-2007, 01:14 PM
ERROR 092
LEVEL 4 / CODE PPD
* +++++++++++++
* Vulnerabilities in any system using complex event processing to
* manage liquidity - the point at which bifurcation produces turbulence,
* which looks like noise unless you have the attractor maps.
* +++++++++++++
*ERROR 104
LEVEL 5 / CODE PPD
* PLACEHOLDER CODE
* i'll re-do this when i know what we're looking for.
* -F
* We're looking for the cascade point where all the algos bend together
* and we can knock them over with a light tap.
* /s
bluemonq
11-21-2007, 05:23 PM
ERROR 103
LEVEL 5 / CODE PPC
* ++ Converting Input Streams to Base 7 ++
* NOTE: Obviously we need 1 through 7, no zeroes.
* /s
ERROR 031
LEVEL 2 / CODE CDP
* ++ Commenting ++
* F, please continue to use verbose commenting. This application is
* going to become quite complex and I would like the code to be
* self-documenting as much as possible.
* /s
* OK I udnerstand
* -F
vidstudent
11-21-2007, 06:10 PM
ERROR 099
LEVEL 5 / CODE DDP
* ++ Inputs ++
* F, so here's where the numbers come from - every game session
* opens up a new feed of market data coming in through here.
* /s
* holy cow
* -F
evilgenius
11-21-2007, 07:56 PM
ERROR 080
LEVEL 3 / CODE PPD
* CURVE FITTING?
* S, this looks like some kind of curve fitting?
* -F
* More like the inverse. Did you watch that movie I suggested?
* /s
ScottieEbright
11-21-2007, 08:59 PM
:transmute:
* XXX power costs Just Guessing Here
* re-read the power cost section of the spec, still not sure i get what
* your getting at.. i switched the variable from constant to dynamic,
* am i on teh right track??
* -F
* Think of it this way - each power is a strange attractor around which
* the cost circles aperiodically. Player-behavior ultimately determines
* this value, until that happens we make due with placeholders,
* approximations, and best guesses.
* /s
* uh... still makes no sense to me, but I'm not the master economist,
* in case you didn't know... meanwhile I can stick placeholder
* values in and we'll figure it out later.
* -F
basrat
11-21-2007, 10:34 PM
ERROR 022
LEVEL 5 / CODE C
* DO NOT TOUCH
* S, runSurvCapture is an essential part of the trigger sequence. if you
* keep sticking callbacks in the code none of this is going to work -
* and you can kiss your little gameplan good bye we both know that
* i can do it too. just leave this section of code alone and lets talk
* about how are going to share the results fairly.
* -F
gameplaya
11-21-2007, 11:44 PM
ERROR 036
LEVEL 3 / CODE CTP
* POWER ACTIVATION STUFF GOES HERE
* any update on teh media matrix?
* -F
* I have to admit that I'm having way too much fun culture jamming.
* Maybe I should have gone into advertising instead of game design.
* Both are equally perverse ways to waste a degree in experimental
* economics.
* /s
SHUTDOWN KEY: qcyjq 584493046
vexingmodstwo
11-22-2007, 12:18 AM
ERROR 044
LEVEL 5 / CODE CTP
* PUZZLE TESTING
* some of the codes are really obvious and some are buried pretty
* deep, are you worried about managing the order of the power
* unlock sequence?
* Oh, I have no doubt that all the codes will be cracked almost as
* soon as they're found. And won't they be pleased with themselves
* when they've figured out the trick? Meanwhile, the real magic will
* be happening, and they won't have a clue.
* /s
SHUTDOWN KEY: seals 765986582
manveru
11-22-2007, 12:59 AM
ERROR 032
LEVEL 2 / CODE CTP
* ++ Update on Code Management ++
* I have created a media matrix which will list all of the keyword / code
* combos along with a media insertion plan for each. I may need your
* help with the unlock sequence.
* /s
* Just downloaded it. looks awesome. I can't wait to see these go live.
* -F
nilradical
11-22-2007, 03:15 AM
ERROR 075
LEVEL 3 / CODE DDP
* THIS IS GOING TO PISS A FEW PEOPLE OFF
* i mean, seriously piss them off, are you ready for the fallout?
* -F
* This is going to make a lot of people very happy.
* /s
* yeah, and i plan to be one of them.
* -F
Darsh97
11-22-2007, 04:10 AM
ERROR 042
LEVEL 5 / CODE CDT
* Look, I know this isn't a game, and you know that I know it isn't a
* game, so let's drop the BS and talk about what this thing really is.
* -F
* It depends on your definition of game. I consider what we're doing
* here to be a game with a very serious purpose. Nevertheless, you
* have earned the right to see behind the curtain. We'll discuss this
* at our next face to face meeting.
* /s
SHUTDOWN KEY: rdzkr 110860289
(Note: I obtained this code in Power Mode, with a score above 500.000)
Darsh97
11-22-2007, 05:20 AM
ERROR 034
LEVEL 3 / CODE CDT
* THIS IS CONFUSING
* S, I'm really not getting this. there are inputs and outputs that I dont
* know where they go, how am i supposed to code this mess if you
* let me in on the big picture? i can only make due with stubbed-out
* functions for so long.
* -F
* F, I told you this before, you are going to have to operate on a need
* to know basis. Please explain which specific functions you need
* more details on, and I'll see what I can do. You just have to trust
* me on this.
* /s
nilradical
11-23-2007, 12:13 AM
ERROR 028
LEVEL 1 / CODE CTP
* NEEDS TESTING
* once we get powers straightened out this will need to go through
* here and make sure it all works - hows it going on the great media
* hackathon btw?
* Very well, it's easier than you might think to insert your own signals
* into the culture industry's daily babble - maybe because it's already
* so twisted up with conflicting codes.
* /s
Edit: Oops! We already had this one, sorry...
catherwood
11-23-2007, 01:37 AM
Edit: Oops! We already had this one, sorry...
hey, don't sweat it. We might want the backup; plus, some people are only looking here and not the wiki.
btw, i just added this one:
ERROR 061
LEVEL 2 / CODE DDC
* !!!!!!!!!!!!!!!!!!!!
* I don't like the way this looks.
* -F
* You can't expect to gain anything of value without taking risks.
* /s
* there's risk and then there's crazy.
* -F
http://chainfactor.despoiler.org/index.php?title=ErrorCodes#Error_061
nilradical
11-23-2007, 04:17 AM
good point, thanks catherwood. :)
And another error message:
ERROR 064
LEVEL 2 / CODE TTC
* SOUNDS SHOULD BE WORKING NOW
* replaced the old sounds per your request, not sure if this is correct,
* please check... sounds weird to me, but definitely has the
* sleepy/nervous vibe you like, started a game to test and looked up 2
* hours later - ugh, why is that?
* -F
* That's your brain's neurotic reward system grinding away on itself. The
* game just amplifies it. The sounds are perfect, thank you.
* /s
scola
11-23-2007, 06:01 AM
*ERROR 097
LEVEL 5 / CODE DDC
* ++ The Main Sequence ++
* F, here's how it will work. Once we have processed the values they
* will need to be translated back into standard bid-offer queue
* instructions. Then we will have a working sequence and we can
* trigger the chain.
* /s
* and... jackpot. but what if something goes wrong?
* -F
* I've created a series of shutdown keys that will allow us to turn the
* whole system off in case of emergency. For safety, I've set it up so
* that they'll need to entered simultaneously from 12 different machines
* in 12 different locations (with unique IPs). We can set up a dozen
* zombies to execute that remotely if it comes down to it.
* /s
B-Cekk
11-23-2007, 11:01 AM
Error 040
LEVEL 4 / CODE CTP
* i was just looking at some of the fake ads in the media matrix -
* oh man, i can't believe you're gettign away with this. but i have to
* say i don't totally get the whole point, is it just free advertising?
* -F
* F, the fake ads are every bit as much a part of the game as the
* discs and the grid. Every great game is like a magic trick - and
* this is where we show them that there's something up our sleeve.
* /s
Black Omega
11-23-2007, 12:57 PM
*ERROR 033
LEVEL 2 / CODE DTP
* XXX power costs Just Guessing Here
* re-read the power cost section of the spec, still not sure i get what
* your getting at.. i switched the variable from constant to dynamic,
* am i on teh right track??
* -F
* Think of it this way - each power is a strange attractor around which
* the cost circles aperiodically. Player-behavior ultimately determines
* this value, until that happens we make due with placeholders,
* approximations, and best guesses.
* /s
* uh... still makes no sense to me, but I'm not the master economist,
* in case you didn't know... meanwhile I can stick placeholder
* values in and we'll figure it out later.
* -F
B-Cekk
11-23-2007, 03:59 PM
ERROR 121
Level 4 / CODE PPP
* ++ Checksum ++
* When the sequence is complete there will be two modes active. His
* and mine. Destructive, selfish greed against the generosity of the
* all-consuming flame. If I prevail, the markets will burn to the ground
* and we will begin again, with a chance to do it right. If he prevails,
* then nothing except the hollow chill of business as usual.
* Caesar's henchmen are moving in. No time to tie up loose ends.
* I will set the Chain in motion and trust the pawns to do their job.
------------
Poster Note: check the wiki (http://chainfactor.despoiler.org/index.php?title=ErrorCodes)
and make sure the codes have not been posted already
ThemePark
11-23-2007, 10:58 PM
LEVEL 1 / CODE CCP
* ++ Excellent Work ++
* F, I'm very pleased with the progress you're making. Let's talk
* compensation. I think you deserve to have a cut of the action.
* /s
SHUTDOWN KEY: tfbmt 815680333
antimatter
11-23-2007, 11:39 PM
ERROR 072
LEVEL 3 / CODE CCP
* F, just out of curiosity, do you realize that there are things of greater
* value than money?
* /s
* nice try.
* -F
vexingmodstwo
11-24-2007, 12:01 AM
ERROR 084
LEVEL 4 / CODE CCP
* ++ Playing with Fire ++
* This isn't a get rich quick scheme, F. It's much bigger than that. All
* you are going to do is destroy everything we've worked hard to create.
* /s
* yeah, i get it, its a get spectre rich quick scheme and frankie's left
* holding an empty bag. not gonna happen that way.
* -F
antimatter
11-24-2007, 12:17 AM
ERROR 096
LEVEL 5 / CODE CCP
* ++ For My Eyes Only ++
* Think. It's obvious that F has hacked a backdoor into Survival mode.
* There must be some way to build the main sequence around it.
Mr Body
11-24-2007, 12:30 AM
ERROR 046
LEVEL 1 / CCD
* QUESTION
* how huch of this code do you want me to re-write from scratch?
* alot of it is pretty junky.
* -F
* Feel free to re-code anything you think can be inproved.
* /s
* ok, that's going to be a lot of work, we should talk $ at some point.
* -F
on Wiki already
antimatter
11-24-2007, 12:51 AM
ERROR 094
LEVEL 5 / CODE CCD
* here's the deal, you get half, i get half. otherwise, i take it all.
* don't be stubborn.
* -F
* Don't be stupid.
* /s
ThemePark
11-24-2007, 01:35 AM
LEVEL 2 / CODE CCT
* ++ For My Eyes Only++
* I should keep an eye on these functions... what exactly is F up to?
* /s
**ERROR 043
LEVEL 5 / CODE CDP
* ++ STOP ++
* This is still MY project, you need to go through ME before adding
* new functions to the code.
* /s
* get serious. we both know you can barely compile a working build
* without my help at this point. this isn't the shadowhound brigade,
* i'm not going to keep taking orders forever. i want equal partnership.
* -F
* Do not push me.
* /s
HM_93
11-24-2007, 06:36 PM
ERROR 004
LEVEL 4 / CODE NNN
* ++ Media Matrix Checklist ++
*
* TO DO: Determine sms character limit for cbs sports mobile alerts
* [DONE - code should appear in 11/17 alert]
*
* TO DO: Star Trek.com, Showbuzz.com, CBSNews.com
*
* TO DO: Check on SF OOH: Geary & 25
**ERROR 099
LEVEL 5 / CODE DDP
* ++ Inputs ++
* F, so here's where the numbers come from - every game session
* opens up a new feed of market data coming in through here.
* /s
* holy cow
* -F
**ERROR 104
LEVEL 5 / CODE PPD
* PLACEHOLDER CODE
* i'll re-do this when i know what we're looking for.
* -F
* We're looking for the cascade point where all the algos bend together
* and we can knock them over with a light tap.
* /s
Mercuria
11-25-2007, 11:40 AM
ERROR 085
LEVEL 4 / CODE DDC
* !!!!!!!!!!!!!!!!!!!!!!!
* S, we're doing things here that you know Uncle Sam isn't going to
* like - we have to seriously start talking about security, i don't want
* any of this traced back to me, ever.
* -F
* Trust me, you have nothing to worry about.
* /s
ERROR 094
LEVEL 5 / CODE CCD
* here's the deal, you get half, i get half. otherwise, i take it all.
* don't be stubborn.
* -F
* Don't be stupid.
* /s
arego13
11-25-2007, 02:37 PM
Just found this one, but I think it was found before. I tried reading mosts of the posts, but nothing popped out about it. Let me know if i need to write what it was, I am new to this.
Hiya arego13, and other new people here. A great spot to look though the found error codes is here on the wiki (http://chainfactor.despoiler.org/index.php?title=ErrorCodes). You can also read through all the others that have been found to get some of the underlying story around the game.
Enjoy and have fun :)
**ERROR 045
LEVEL 5 / CODE DTP
* ++ Notes on Dynamic System Models ++
* Fold / Cusp / Swallowtail / Butterfly
* dx/dt = fμ(x); x in Rn, μ in Rk (a la Poincare)
* When does bifurcation occur? When is the critical point?
* The role of hysteresis?
ThemePark
12-01-2007, 12:43 PM
ERROR 107
LEVEL 1 / CODE DDD
* THIS IS GARBAGE
* all this code is a waste - i'm not even sure what you're trying
* to do here.
* -F
laluneetmoi
12-01-2007, 01:17 PM
ERROR 111
LEVEL 2 / CODE DDD
* THIS IS NOT GOING TO WORK
* this code is junk, and i'm not going to fix it until we settle our scores
* -F
* Look, I'm tired of bargaining with a blind man.
* /s
ThemePark
12-01-2007, 01:18 PM
ERROR 111
LEVEL 2 / CODE DDD
* THIS IS NOT GOING TO WORK
* this code is junk, and i'm not going to fix it until we settle our scores
* -F
* Look, I'm tired of bargaining with a blind man.
* /s
knitty
12-01-2007, 06:49 PM
ERROR 001
LEVEL 1 / CODE NNN
* MEDIA MATRIX
* s, this printout is unreadable - i'm missing half the entries in the
* locations column...
* -F
* Yes, actually it would be useful if you could go out and confirm that
* these are up:
* LA Century N/L E/O Aviation - should be obvious.
* 1815 Hawthorne 90278 - not sure about this one, you may have to
* look around a bit.
* /s
* can't wait to see your mad media jamming skillz
* -F
* We're going to put Primacy to shame - not just sticking up a few
* posters but appropriating the media machine on a grand scale.
* /s
Kayube
12-01-2007, 06:56 PM
The only ones left to find are Levels 4 and 5 of TTT (:redeem: :tilt: :reveal:) and Level 5 of DDD (:erode: :cull: :detonate:).
Edit: FOUND LEVEL 4 OF DDD and new shutdown key!
LEVEL 4 / CODE DDD
* ++ Buffer Overflow ++
* I only pray this soil is not so poisoned that it won't take new seeds.
* I will do what I can to preserve the digital infrastructure that will be
* needed to leapfrog the tyranny of atoms and all the diseases of
* scarcity they bring. Could I convince AR to join me? This could be
* the ultimate expression of her work with asymptotic combinatorics,
* a chance to not just explain the world but make it over anew.
SHUTDOWN KEY: ykgry 298059681
madman485
12-01-2007, 10:07 PM
ERROR 111
LEVEL 2 / CODE DDD
* THIS IS NOT GOING TO WORK
* this code is junk, and i'm not going to fix it until we settle our scores
* -F
* Look, I'm tired of bargaining with a blind man.
* /s
antimatter
12-01-2007, 10:25 PM
ERROR 123
LEVEL 5 / CODE DDD
* ++ The File is Damaged and Cannot be Repaired ++
* I am not capable of unifying the two modes, but at least I can secure
* my own and make certain that it will execute as planned should it
* prevail. This is the gamble I am forced to take. Heads - we tear
* down the machinery of artificial values and rebuild the world based
* on healthy new forms of cooperation and exchange. Tails - the chain
* disintigrates, leaving nothing but business as usual and a game that
* is only a game.
Mapmaker
12-02-2007, 03:15 AM
ERROR 124
LEVEL 5 / CODE TTT
* ++ Device Not Ready ++
* Is it possible I could enlist the pawns themselves, promote one or
* two of the more advanced ones, and try to persuade them to marshall
* the others towards my mode and away from his? Or is it better to
* keep them blind?
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